//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameHero struct { _dataMap map[string]*GameHeroData _dataList []*GameHeroData } func NewGameHero(_buf []map[string]interface{}) (*GameHero, error) { _dataList := make([]*GameHeroData, 0, len(_buf)) dataMap := make(map[string]*GameHeroData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameHeroData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Hid] = _v } } return &GameHero{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameHero) GetDataMap() map[string]*GameHeroData { return table._dataMap } func (table *GameHero) GetDataList() []*GameHeroData { return table._dataList } func (table *GameHero) Get(key string) *GameHeroData { return table._dataMap[key] }