//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameEquipPos struct { _dataMap map[int32]*GameEquipPosData _dataList []*GameEquipPosData } func NewGameEquipPos(_buf []map[string]interface{}) (*GameEquipPos, error) { _dataList := make([]*GameEquipPosData, 0, len(_buf)) dataMap := make(map[int32]*GameEquipPosData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameEquipPosData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Pos] = _v } } return &GameEquipPos{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameEquipPos) GetDataMap() map[int32]*GameEquipPosData { return table._dataMap } func (table *GameEquipPos) GetDataList() []*GameEquipPosData { return table._dataList } func (table *GameEquipPos) Get(key int32) *GameEquipPosData { return table._dataMap[key] }