//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameChatSystemData struct { Key int32 Display bool Type int32 Datatype int32 Text string Data int32 Data2 int32 Week []int32 TimeH int32 TimeM int32 } const TypeId_GameChatSystemData = 52954477 func (*GameChatSystemData) GetTypeId() int32 { return 52954477 } func (_v *GameChatSystemData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; if _v.Display, _ok_ = _buf["display"].(bool); !_ok_ { err = errors.New("display error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["datatype"].(float64); !_ok_ { err = errors.New("datatype error"); return }; _v.Datatype = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Text error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Text, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data"].(float64); !_ok_ { err = errors.New("data error"); return }; _v.Data = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["data2"].(float64); !_ok_ { err = errors.New("data2 error"); return }; _v.Data2 = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["week"].([]interface{}); !_ok_ { err = errors.New("week error"); return } _v.Week = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Week = append(_v.Week, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time_h"].(float64); !_ok_ { err = errors.New("time_h error"); return }; _v.TimeH = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time_m"].(float64); !_ok_ { err = errors.New("time_m error"); return }; _v.TimeM = int32(_tempNum_) } return } func DeserializeGameChatSystemData(_buf map[string]interface{}) (*GameChatSystemData, error) { v := &GameChatSystemData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }