//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameChatServerGroup struct { _dataMap map[string]*GameChatServerGroupData _dataList []*GameChatServerGroupData } func NewGameChatServerGroup(_buf []map[string]interface{}) (*GameChatServerGroup, error) { _dataList := make([]*GameChatServerGroupData, 0, len(_buf)) dataMap := make(map[string]*GameChatServerGroupData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameChatServerGroupData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Server] = _v } } return &GameChatServerGroup{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameChatServerGroup) GetDataMap() map[string]*GameChatServerGroupData { return table._dataMap } func (table *GameChatServerGroup) GetDataList() []*GameChatServerGroupData { return table._dataList } func (table *GameChatServerGroup) Get(key string) *GameChatServerGroupData { return table._dataMap[key] }