//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameChatChannelCom struct { _dataMap map[string]*GameChatChannelComData _dataList []*GameChatChannelComData } func NewGameChatChannelCom(_buf []map[string]interface{}) (*GameChatChannelCom, error) { _dataList := make([]*GameChatChannelComData, 0, len(_buf)) dataMap := make(map[string]*GameChatChannelComData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameChatChannelComData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Key] = _v } } return &GameChatChannelCom{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameChatChannelCom) GetDataMap() map[string]*GameChatChannelComData { return table._dataMap } func (table *GameChatChannelCom) GetDataList() []*GameChatChannelComData { return table._dataList } func (table *GameChatChannelCom) Get(key string) *GameChatChannelComData { return table._dataMap[key] }