//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Gamebasepool struct { S int32 E int32 P string } const TypeId_Gamebasepool = 347927753 func (*Gamebasepool) GetTypeId() int32 { return 347927753 } func (_v *Gamebasepool)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["s"].(float64); !_ok_ { err = errors.New("s error"); return }; _v.S = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["e"].(float64); !_ok_ { err = errors.New("e error"); return }; _v.E = int32(_tempNum_) } { var _ok_ bool; if _v.P, _ok_ = _buf["p"].(string); !_ok_ { err = errors.New("p error"); return } } return } func DeserializeGamebasepool(_buf map[string]interface{}) (*Gamebasepool, error) { v := &Gamebasepool{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }