//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Gameatn struct { A string T string N int32 } const TypeId_Gameatn = -1705653569 func (*Gameatn) GetTypeId() int32 { return -1705653569 } func (_v *Gameatn)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.A, _ok_ = _buf["a"].(string); !_ok_ { err = errors.New("a error"); return } } { var _ok_ bool; if _v.T, _ok_ = _buf["t"].(string); !_ok_ { err = errors.New("t error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["n"].(float64); !_ok_ { err = errors.New("n error"); return }; _v.N = int32(_tempNum_) } return } func DeserializeGameatn(_buf map[string]interface{}) (*Gameatn, error) { v := &Gameatn{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }