//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameActiveRewardData struct { Key int32 IdTag int32 Active int32 Reword []*Gameatn Action string Stage int32 } const TypeId_GameActiveRewardData = 942906779 func (*GameActiveRewardData) GetTypeId() int32 { return 942906779 } func (_v *GameActiveRewardData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id_tag"].(float64); !_ok_ { err = errors.New("id_tag error"); return }; _v.IdTag = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["active"].(float64); !_ok_ { err = errors.New("active error"); return }; _v.Active = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reword"].([]interface{}); !_ok_ { err = errors.New("reword error"); return } _v.Reword = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Reword = append(_v.Reword, _list_v_) } } { var _ok_ bool; if _v.Action, _ok_ = _buf["action"].(string); !_ok_ { err = errors.New("action error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["stage"].(float64); !_ok_ { err = errors.New("stage error"); return }; _v.Stage = int32(_tempNum_) } return } func DeserializeGameActiveRewardData(_buf map[string]interface{}) (*GameActiveRewardData, error) { v := &GameActiveRewardData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }