//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameDropData struct { Id int32 Dropid int32 Condition int32 Prize []*Gameatn Star int32 P int32 } const TypeId_GameDropData = 1700203957 func (*GameDropData) GetTypeId() int32 { return 1700203957 } func (_v *GameDropData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dropid"].(float64); !_ok_ { err = errors.New("dropid error"); return }; _v.Dropid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["condition"].(float64); !_ok_ { err = errors.New("condition error"); return }; _v.Condition = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["prize"].([]interface{}); !_ok_ { err = errors.New("prize error"); return } _v.Prize = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Prize = append(_v.Prize, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["p"].(float64); !_ok_ { err = errors.New("p error"); return }; _v.P = int32(_tempNum_) } return } func DeserializeGameDropData(_buf map[string]interface{}) (*GameDropData, error) { v := &GameDropData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }