//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameChildSkills struct { Id []int32 } const TypeId_GameChildSkills = 1493938306 func (*GameChildSkills) GetTypeId() int32 { return 1493938306 } func (_v *GameChildSkills)Deserialize(_buf map[string]interface{}) (err error) { { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["Id"].([]interface{}); !_ok_ { err = errors.New("Id error"); return } _v.Id = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Id = append(_v.Id, _list_v_) } } return } func DeserializeGameChildSkills(_buf map[string]interface{}) (*GameChildSkills, error) { v := &GameChildSkills{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }