//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Gameatr struct { A string N int32 } const TypeId_Gameatr = -1705653565 func (*Gameatr) GetTypeId() int32 { return -1705653565 } func (_v *Gameatr)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.A, _ok_ = _buf["a"].(string); !_ok_ { err = errors.New("a error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["n"].(float64); !_ok_ { err = errors.New("n error"); return }; _v.N = int32(_tempNum_) } return } func DeserializeGameatr(_buf map[string]interface{}) (*Gameatr, error) { v := &Gameatr{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }