//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameSmithyStoveV1Data struct { Star int32 MaxTemperature int32 TemperatureRecovery int32 UpMaterial []*Gameatn TitleText string } const TypeId_GameSmithyStoveV1Data = -1332837680 func (*GameSmithyStoveV1Data) GetTypeId() int32 { return -1332837680 } func (_v *GameSmithyStoveV1Data)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["max_temperature"].(float64); !_ok_ { err = errors.New("max_temperature error"); return }; _v.MaxTemperature = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["temperature_recovery"].(float64); !_ok_ { err = errors.New("temperature_recovery error"); return }; _v.TemperatureRecovery = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["up_material"].([]interface{}); !_ok_ { err = errors.New("up_material error"); return } _v.UpMaterial = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.UpMaterial = append(_v.UpMaterial, _list_v_) } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.TitleText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.TitleText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } return } func DeserializeGameSmithyStoveV1Data(_buf map[string]interface{}) (*GameSmithyStoveV1Data, error) { v := &GameSmithyStoveV1Data{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }