//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameSmithyStoveV1 struct { _dataMap map[int32]*GameSmithyStoveV1Data _dataList []*GameSmithyStoveV1Data } func NewGameSmithyStoveV1(_buf []map[string]interface{}) (*GameSmithyStoveV1, error) { _dataList := make([]*GameSmithyStoveV1Data, 0, len(_buf)) dataMap := make(map[int32]*GameSmithyStoveV1Data) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameSmithyStoveV1Data(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Star] = _v } } return &GameSmithyStoveV1{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameSmithyStoveV1) GetDataMap() map[int32]*GameSmithyStoveV1Data { return table._dataMap } func (table *GameSmithyStoveV1) GetDataList() []*GameSmithyStoveV1Data { return table._dataList } func (table *GameSmithyStoveV1) Get(key int32) *GameSmithyStoveV1Data { return table._dataMap[key] }