//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameSmithyMakeData struct { MakeTake int32 MakeText string Probability int32 } const TypeId_GameSmithyMakeData = -1032815830 func (*GameSmithyMakeData) GetTypeId() int32 { return -1032815830 } func (_v *GameSmithyMakeData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["make_take"].(float64); !_ok_ { err = errors.New("make_take error"); return }; _v.MakeTake = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["make_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.MakeText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.MakeText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error"); return }; _v.Probability = int32(_tempNum_) } return } func DeserializeGameSmithyMakeData(_buf map[string]interface{}) (*GameSmithyMakeData, error) { v := &GameSmithyMakeData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }