//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameSmithyAtlasLv struct { _dataMap map[int32]*GameSmithyAtlasLvData _dataList []*GameSmithyAtlasLvData } func NewGameSmithyAtlasLv(_buf []map[string]interface{}) (*GameSmithyAtlasLv, error) { _dataList := make([]*GameSmithyAtlasLvData, 0, len(_buf)) dataMap := make(map[int32]*GameSmithyAtlasLvData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameSmithyAtlasLvData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.AtlasLv] = _v } } return &GameSmithyAtlasLv{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameSmithyAtlasLv) GetDataMap() map[int32]*GameSmithyAtlasLvData { return table._dataMap } func (table *GameSmithyAtlasLv) GetDataList() []*GameSmithyAtlasLvData { return table._dataList } func (table *GameSmithyAtlasLv) Get(key int32) *GameSmithyAtlasLvData { return table._dataMap[key] }