//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameRecharge struct { _dataMap map[string]*GameRechargeData _dataList []*GameRechargeData } func NewGameRecharge(_buf []map[string]interface{}) (*GameRecharge, error) { _dataList := make([]*GameRechargeData, 0, len(_buf)) dataMap := make(map[string]*GameRechargeData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameRechargeData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameRecharge{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameRecharge) GetDataMap() map[string]*GameRechargeData { return table._dataMap } func (table *GameRecharge) GetDataList() []*GameRechargeData { return table._dataList } func (table *GameRecharge) Get(key string) *GameRechargeData { return table._dataMap[key] }