//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameRdtaskNpcData struct { Id int32 Heroid int32 Datas []string Event []int32 Goto int32 } const TypeId_GameRdtaskNpcData = -2132874632 func (*GameRdtaskNpcData) GetTypeId() int32 { return -2132874632 } func (_v *GameRdtaskNpcData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroid"].(float64); !_ok_ { err = errors.New("heroid error"); return }; _v.Heroid = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["datas"].([]interface{}); !_ok_ { err = errors.New("datas error"); return } _v.Datas = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Datas = append(_v.Datas, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["event"].([]interface{}); !_ok_ { err = errors.New("event error"); return } _v.Event = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Event = append(_v.Event, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["goto"].(float64); !_ok_ { err = errors.New("goto error"); return }; _v.Goto = int32(_tempNum_) } return } func DeserializeGameRdtaskNpcData(_buf map[string]interface{}) (*GameRdtaskNpcData, error) { v := &GameRdtaskNpcData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }