//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePlayerInfor_overviewData struct { Id string Sex int32 Type int32 Icon string Tujing []int32 Url string Resources string Vague string PvpAnimator string Playerhead string Name string } const TypeId_GamePlayerInfor_overviewData = -725250341 func (*GamePlayerInfor_overviewData) GetTypeId() int32 { return -725250341 } func (_v *GamePlayerInfor_overviewData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sex"].(float64); !_ok_ { err = errors.New("sex error"); return }; _v.Sex = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["tujing"].([]interface{}); !_ok_ { err = errors.New("tujing error"); return } _v.Tujing = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Tujing = append(_v.Tujing, _list_v_) } } { var _ok_ bool; if _v.Url, _ok_ = _buf["url"].(string); !_ok_ { err = errors.New("url error"); return } } { var _ok_ bool; if _v.Resources, _ok_ = _buf["resources"].(string); !_ok_ { err = errors.New("resources error"); return } } { var _ok_ bool; if _v.Vague, _ok_ = _buf["vague"].(string); !_ok_ { err = errors.New("vague error"); return } } { var _ok_ bool; if _v.PvpAnimator, _ok_ = _buf["pvpAnimator"].(string); !_ok_ { err = errors.New("pvpAnimator error"); return } } { var _ok_ bool; if _v.Playerhead, _ok_ = _buf["playerhead"].(string); !_ok_ { err = errors.New("playerhead error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } return } func DeserializeGamePlayerInfor_overviewData(_buf map[string]interface{}) (*GamePlayerInfor_overviewData, error) { v := &GamePlayerInfor_overviewData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }