//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePlayerInforData struct { Id int32 Type int32 Url string Backname string IsOpen bool } const TypeId_GamePlayerInforData = -498575503 func (*GamePlayerInforData) GetTypeId() int32 { return -498575503 } func (_v *GamePlayerInforData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } { var _ok_ bool; if _v.Url, _ok_ = _buf["url"].(string); !_ok_ { err = errors.New("url error"); return } } { var _ok_ bool; if _v.Backname, _ok_ = _buf["backname"].(string); !_ok_ { err = errors.New("backname error"); return } } { var _ok_ bool; if _v.IsOpen, _ok_ = _buf["isOpen"].(bool); !_ok_ { err = errors.New("isOpen error"); return } } return } func DeserializeGamePlayerInforData(_buf map[string]interface{}) (*GamePlayerInforData, error) { v := &GamePlayerInforData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }