//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePandamasYxjxData struct { Id int32 Describe string Camp int32 Occupation int32 Register int32 ExpBonus int32 } const TypeId_GamePandamasYxjxData = -1046165288 func (*GamePandamasYxjxData) GetTypeId() int32 { return -1046165288 } func (_v *GamePandamasYxjxData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["camp"].(float64); !_ok_ { err = errors.New("camp error"); return }; _v.Camp = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["occupation"].(float64); !_ok_ { err = errors.New("occupation error"); return }; _v.Occupation = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["register"].(float64); !_ok_ { err = errors.New("register error"); return }; _v.Register = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp_bonus"].(float64); !_ok_ { err = errors.New("exp_bonus error"); return }; _v.ExpBonus = int32(_tempNum_) } return } func DeserializeGamePandamasYxjxData(_buf map[string]interface{}) (*GamePandamasYxjxData, error) { v := &GamePandamasYxjxData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }