//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameNewSmithyData struct { Id int32 Type int32 Type2Png string Type2Star int32 Type3Name string DrawingName string Star int32 DrawingPng string BasicDrop int32 BasicCos []*Gameatn TemperatureCos int32 RefineCos []*Gameatn CustomizedCos1 []*Gameatn CustomizedCos2 []*Gameatn CustomizedLv []int32 CustomizedLvDistribution []int32 LightVelocity int32 } const TypeId_GameNewSmithyData = -1249020316 func (*GameNewSmithyData) GetTypeId() int32 { return -1249020316 } func (_v *GameNewSmithyData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) } { var _ok_ bool; if _v.Type2Png, _ok_ = _buf["type2_png"].(string); !_ok_ { err = errors.New("type2_png error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type2_star"].(float64); !_ok_ { err = errors.New("type2_star error"); return }; _v.Type2Star = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["type3_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Type3Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Type3Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["drawing_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.DrawingName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.DrawingName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } { var _ok_ bool; if _v.DrawingPng, _ok_ = _buf["drawing_png"].(string); !_ok_ { err = errors.New("drawing_png error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["basic_drop"].(float64); !_ok_ { err = errors.New("basic_drop error"); return }; _v.BasicDrop = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["basic_cos"].([]interface{}); !_ok_ { err = errors.New("basic_cos error"); return } _v.BasicCos = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.BasicCos = append(_v.BasicCos, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["temperature_cos"].(float64); !_ok_ { err = errors.New("temperature_cos error"); return }; _v.TemperatureCos = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["refine_cos"].([]interface{}); !_ok_ { err = errors.New("refine_cos error"); return } _v.RefineCos = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.RefineCos = append(_v.RefineCos, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["customized_cos1"].([]interface{}); !_ok_ { err = errors.New("customized_cos1 error"); return } _v.CustomizedCos1 = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.CustomizedCos1 = append(_v.CustomizedCos1, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["customized_cos2"].([]interface{}); !_ok_ { err = errors.New("customized_cos2 error"); return } _v.CustomizedCos2 = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.CustomizedCos2 = append(_v.CustomizedCos2, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["customized_lv"].([]interface{}); !_ok_ { err = errors.New("customized_lv error"); return } _v.CustomizedLv = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.CustomizedLv = append(_v.CustomizedLv, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["customized_lv_distribution"].([]interface{}); !_ok_ { err = errors.New("customized_lv_distribution error"); return } _v.CustomizedLvDistribution = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.CustomizedLvDistribution = append(_v.CustomizedLvDistribution, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["light_velocity"].(float64); !_ok_ { err = errors.New("light_velocity error"); return }; _v.LightVelocity = int32(_tempNum_) } return } func DeserializeGameNewSmithyData(_buf map[string]interface{}) (*GameNewSmithyData, error) { v := &GameNewSmithyData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }