//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameGuildSign struct { _dataMap map[int32]*GameGuildSignData _dataList []*GameGuildSignData } func NewGameGuildSign(_buf []map[string]interface{}) (*GameGuildSign, error) { _dataList := make([]*GameGuildSignData, 0, len(_buf)) dataMap := make(map[int32]*GameGuildSignData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameGuildSignData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameGuildSign{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameGuildSign) GetDataMap() map[int32]*GameGuildSignData { return table._dataMap } func (table *GameGuildSign) GetDataList() []*GameGuildSignData { return table._dataList } func (table *GameGuildSign) Get(key int32) *GameGuildSignData { return table._dataMap[key] }