//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameEnchantLineupData struct { Id int32 Robotid int32 BOSSId int32 Grade string Time int32 } const TypeId_GameEnchantLineupData = 584082454 func (*GameEnchantLineupData) GetTypeId() int32 { return 584082454 } func (_v *GameEnchantLineupData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["robotid"].(float64); !_ok_ { err = errors.New("robotid error"); return }; _v.Robotid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BOSSId"].(float64); !_ok_ { err = errors.New("BOSSId error"); return }; _v.BOSSId = int32(_tempNum_) } { var _ok_ bool; if _v.Grade, _ok_ = _buf["grade"].(string); !_ok_ { err = errors.New("grade error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) } return } func DeserializeGameEnchantLineupData(_buf map[string]interface{}) (*GameEnchantLineupData, error) { v := &GameEnchantLineupData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }