//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameDreamlandTriggerData struct { Id int32 DreamlandPro int32 Open bool } const TypeId_GameDreamlandTriggerData = -1890310992 func (*GameDreamlandTriggerData) GetTypeId() int32 { return -1890310992 } func (_v *GameDreamlandTriggerData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_pro"].(float64); !_ok_ { err = errors.New("dreamland_pro error"); return }; _v.DreamlandPro = int32(_tempNum_) } { var _ok_ bool; if _v.Open, _ok_ = _buf["open"].(bool); !_ok_ { err = errors.New("open error"); return } } return } func DeserializeGameDreamlandTriggerData(_buf map[string]interface{}) (*GameDreamlandTriggerData, error) { v := &GameDreamlandTriggerData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }