//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameDreamlandBoos struct { _dataMap map[string]*GameDreamlandBoosData _dataList []*GameDreamlandBoosData } func NewGameDreamlandBoos(_buf []map[string]interface{}) (*GameDreamlandBoos, error) { _dataList := make([]*GameDreamlandBoosData, 0, len(_buf)) dataMap := make(map[string]*GameDreamlandBoosData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameDreamlandBoosData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Bossid] = _v } } return &GameDreamlandBoos{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameDreamlandBoos) GetDataMap() map[string]*GameDreamlandBoosData { return table._dataMap } func (table *GameDreamlandBoos) GetDataList() []*GameDreamlandBoosData { return table._dataList } func (table *GameDreamlandBoos) Get(key string) *GameDreamlandBoosData { return table._dataMap[key] }