//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameDispatch_LvData struct { Lv int32 Probability []int32 Upgrade int32 } const TypeId_GameDispatch_LvData = 222107101 func (*GameDispatch_LvData) GetTypeId() int32 { return 222107101 } func (_v *GameDispatch_LvData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["probability"].([]interface{}); !_ok_ { err = errors.New("probability error"); return } _v.Probability = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Probability = append(_v.Probability, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Upgrade"].(float64); !_ok_ { err = errors.New("Upgrade error"); return }; _v.Upgrade = int32(_tempNum_) } return } func DeserializeGameDispatch_LvData(_buf map[string]interface{}) (*GameDispatch_LvData, error) { v := &GameDispatch_LvData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }