//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameBuzkashiMountData struct { Id string Name string Intr string Color int32 Img string Access []int32 Model string Point string Stime int32 Etime int32 Hp int32 Moderate int32 Sprint int32 Acceleration int32 Deceleration int32 } const TypeId_GameBuzkashiMountData = 1598069936 func (*GameBuzkashiMountData) GetTypeId() int32 { return 1598069936 } func (_v *GameBuzkashiMountData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["intr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Intr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Intr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Color"].(float64); !_ok_ { err = errors.New("Color error"); return }; _v.Color = int32(_tempNum_) } { var _ok_ bool; if _v.Img, _ok_ = _buf["Img"].(string); !_ok_ { err = errors.New("Img error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["access"].([]interface{}); !_ok_ { err = errors.New("access error"); return } _v.Access = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Access = append(_v.Access, _list_v_) } } { var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } } { var _ok_ bool; if _v.Point, _ok_ = _buf["point"].(string); !_ok_ { err = errors.New("point error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["stime"].(float64); !_ok_ { err = errors.New("stime error"); return }; _v.Stime = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["etime"].(float64); !_ok_ { err = errors.New("etime error"); return }; _v.Etime = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp"].(float64); !_ok_ { err = errors.New("hp error"); return }; _v.Hp = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["moderate"].(float64); !_ok_ { err = errors.New("moderate error"); return }; _v.Moderate = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sprint"].(float64); !_ok_ { err = errors.New("sprint error"); return }; _v.Sprint = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["acceleration"].(float64); !_ok_ { err = errors.New("acceleration error"); return }; _v.Acceleration = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["deceleration"].(float64); !_ok_ { err = errors.New("deceleration error"); return }; _v.Deceleration = int32(_tempNum_) } return } func DeserializeGameBuzkashiMountData(_buf map[string]interface{}) (*GameBuzkashiMountData, error) { v := &GameBuzkashiMountData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }