//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameBuzkashiMount struct { _dataMap map[string]*GameBuzkashiMountData _dataList []*GameBuzkashiMountData } func NewGameBuzkashiMount(_buf []map[string]interface{}) (*GameBuzkashiMount, error) { _dataList := make([]*GameBuzkashiMountData, 0, len(_buf)) dataMap := make(map[string]*GameBuzkashiMountData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameBuzkashiMountData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameBuzkashiMount{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameBuzkashiMount) GetDataMap() map[string]*GameBuzkashiMountData { return table._dataMap } func (table *GameBuzkashiMount) GetDataList() []*GameBuzkashiMountData { return table._dataList } func (table *GameBuzkashiMount) Get(key string) *GameBuzkashiMountData { return table._dataMap[key] }