//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameBuzkashiLvData struct { Num int32 Score string Value int32 } const TypeId_GameBuzkashiLvData = -1108462041 func (*GameBuzkashiLvData) GetTypeId() int32 { return -1108462041 } func (_v *GameBuzkashiLvData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) } { var _ok_ bool; if _v.Score, _ok_ = _buf["score"].(string); !_ok_ { err = errors.New("score error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) } return } func DeserializeGameBuzkashiLvData(_buf map[string]interface{}) (*GameBuzkashiLvData, error) { v := &GameBuzkashiLvData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }