//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameBreakingbad struct { _dataMap map[string]*GameBreakingbadData _dataList []*GameBreakingbadData } func NewGameBreakingbad(_buf []map[string]interface{}) (*GameBreakingbad, error) { _dataList := make([]*GameBreakingbadData, 0, len(_buf)) dataMap := make(map[string]*GameBreakingbadData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameBreakingbadData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Delicacies] = _v } } return &GameBreakingbad{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameBreakingbad) GetDataMap() map[string]*GameBreakingbadData { return table._dataMap } func (table *GameBreakingbad) GetDataList() []*GameBreakingbadData { return table._dataList } func (table *GameBreakingbad) Get(key string) *GameBreakingbadData { return table._dataMap[key] }