//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameArenaRankRewardData struct { Id int32 RankLow int32 RankUp int32 RankDisplay string RankReward []*Gameatn } const TypeId_GameArenaRankRewardData = -1965397072 func (*GameArenaRankRewardData) GetTypeId() int32 { return -1965397072 } func (_v *GameArenaRankRewardData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rank_low"].(float64); !_ok_ { err = errors.New("rank_low error"); return }; _v.RankLow = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rank_up"].(float64); !_ok_ { err = errors.New("rank_up error"); return }; _v.RankUp = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["rank_display"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.RankDisplay error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.RankDisplay, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["rank_reward"].([]interface{}); !_ok_ { err = errors.New("rank_reward error"); return } _v.RankReward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.RankReward = append(_v.RankReward, _list_v_) } } return } func DeserializeGameArenaRankRewardData(_buf map[string]interface{}) (*GameArenaRankRewardData, error) { v := &GameArenaRankRewardData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }