//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameArenaChallengeNpcData struct { Id int32 OpenCond int32 OpenValue int32 BattleReadyID int32 MonsterformatId []int32 StroyIdFront int32 StroyIdAfter int32 Name string ReviveCd int32 NpcReward []*Gameatn NewNpcReward []*Gameatn } const TypeId_GameArenaChallengeNpcData = 362128499 func (*GameArenaChallengeNpcData) GetTypeId() int32 { return 362128499 } func (_v *GameArenaChallengeNpcData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["open_cond"].(float64); !_ok_ { err = errors.New("open_cond error"); return }; _v.OpenCond = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["open_value"].(float64); !_ok_ { err = errors.New("open_value error"); return }; _v.OpenValue = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["monsterformat_id"].([]interface{}); !_ok_ { err = errors.New("monsterformat_id error"); return } _v.MonsterformatId = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.MonsterformatId = append(_v.MonsterformatId, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["stroy_id_front"].(float64); !_ok_ { err = errors.New("stroy_id_front error"); return }; _v.StroyIdFront = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["stroy_id_after"].(float64); !_ok_ { err = errors.New("stroy_id_after error"); return }; _v.StroyIdAfter = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["revive_cd"].(float64); !_ok_ { err = errors.New("revive_cd error"); return }; _v.ReviveCd = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["npc_reward"].([]interface{}); !_ok_ { err = errors.New("npc_reward error"); return } _v.NpcReward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.NpcReward = append(_v.NpcReward, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["new_npc_reward"].([]interface{}); !_ok_ { err = errors.New("new_npc_reward error"); return } _v.NewNpcReward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.NewNpcReward = append(_v.NewNpcReward, _list_v_) } } return } func DeserializeGameArenaChallengeNpcData(_buf map[string]interface{}) (*GameArenaChallengeNpcData, error) { v := &GameArenaChallengeNpcData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }