package worldtask import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" ) // 战斗开始 func (this *apiComp) BattlestartCheck(session comm.IUserSession, req *pb.WorldtaskBattleStartReq) (errdata *pb.ErrorData) { if req.BattleConfId == 0 || req.Battle == nil { this.module.Error("世界任务战斗开始参数错误", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "params", Value: req.String()}, ) errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } } return } func (this *apiComp) Battlestart(session comm.IUserSession, req *pb.WorldtaskBattleStartReq) (errdata *pb.ErrorData) { if errdata = this.BattlestartCheck(session, req); errdata != nil { return } resp := &pb.WorldtaskBattleStartResp{} battleConf, err := this.module.configure.getWorldtaskBattleById(req.BattleConfId) if err != nil || battleConf == nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: fmt.Sprintf("战斗配置未找到 %v", req.BattleConfId), } return } iBattle, err := this.module.service.GetModule(comm.ModuleBattle) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_SystemError, Title: pb.ErrorCode_SystemError.ToString(), Message: err.Error(), } return } if b, y := iBattle.(comm.IBattle); y { var ( record *pb.DBBattleRecord ) errdata, record = b.CreateEveBattle(session, &pb.BattleEVEReq{ Ptype: pb.PlayType_rtask, Format: req.Battle, Buleformat: battleConf.FormatList, }) if errdata != nil { return } if record != nil { resp = &pb.WorldtaskBattleStartResp{ Info: &pb.BattleInfo{ Id: record.Id, Rulesid: battleConf.BattleReadyID, Btype: record.Btype, Ptype: record.Ptype, RedCompId: record.RedCompId, Redflist: record.Redflist, BlueCompId: record.BlueCompId, Buleflist: record.Buleflist, Tasks: battleConf.EventList, }, } } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_WorldtaskBattleCreate, Title: pb.ErrorCode_WorldtaskBattleCreate.ToString(), Message: "战斗记录是空", } return } this.sendMsg(session, WorldtaskBattleStart, resp) } return }