package viking import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "sync" ) var moduleName = "viking" const ( game_vikingboss = "game_vikingboss.json" // game_challenge = "game_vikingchallenge.json" ) ///配置管理基础组件 type configureComp struct { hlock sync.RWMutex modules.MCompConfigure _vikingMap map[int64]*cfg.GameVikingBossData } //组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) this._vikingMap = make(map[int64]*cfg.GameVikingBossData, 0) configure.RegisterConfigure(game_vikingboss, cfg.NewGameVikingBoss, func() { if v, err := this.GetConfigure(game_vikingboss); err == nil { if configure, ok := v.(*cfg.GameVikingBoss); ok { this.hlock.Lock() defer this.hlock.Unlock() for _, value := range configure.GetDataList() { this._vikingMap[int64(value.Bossid<<16)+int64(value.Difficulty)] = value } return } } log.Errorf("get game_viking conf err:%v", err) return }) this.GetVikingBossAllData() return } // 参数: boss类型 难度 func (this *configureComp) GetVikingBossConfigData(bossId int32, difficulty int32) (data *cfg.GameVikingBossData, err error) { if data = this._vikingMap[int64(bossId<<16)+int64(difficulty)]; data == nil { err = comm.NewNotFoundConfErr(moduleName, game_vikingboss, fmt.Errorf("bossId:%d,difficulty:%d", bossId, difficulty)) } return } //加载多个配置文件 func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) { for k, v := range confs { err = configure.RegisterConfigure(k, v, nil) if err != nil { log.Errorf("配置文件:%s解析失败!", k) break } } return } //读取配置数据 func (this *configureComp) GetConfigure(name string) (v interface{}, err error) { return configure.GetConfigure(name) } // get boss Type func (this *configureComp) GetVikingBossTypeConfigData() map[int32]struct{} { mapType := make(map[int32]struct{}, 0) if v, err := this.GetConfigure(game_vikingboss); err == nil { if configure, ok := v.(*cfg.GameVikingBoss); ok { this.hlock.Lock() defer this.hlock.Unlock() for _, value := range configure.GetDataList() { if _, ok := mapType[value.Bossid]; !ok { ipos := value.Bossid mapType[ipos] = struct{}{} } } } } return mapType } // 警告: 此接口只允许GM调用 func (this *configureComp) GetVikingBossAllData() (data map[int32]int32) { data = make(map[int32]int32) if v, err := this.GetConfigure(game_vikingboss); err == nil { if configure, ok := v.(*cfg.GameVikingBoss); ok { for _, value := range configure.GetDataList() { if v1, ok := data[value.Bossid]; !ok { data[value.Bossid] = value.Difficulty } else { if v1 < value.Difficulty { data[value.Bossid] = value.Difficulty } } } } } return }