package viking import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "strconv" ) // 参数校验 func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.VikingChallengeOverReq) (errdata *pb.ErrorData) { if req.BossId <= 0 && req.Difficulty > 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } return } return } // /挑战完成 func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChallengeOverReq) (errdata *pb.ErrorData) { var ( mapData map[string]interface{} reward []*cfg.Gameatn bWin bool // 战斗是否胜利 atno []*pb.UserAtno // atno 类型 del []string // 自动出售的装备 changExp map[string]int32 res []*cfg.Gameatn // 最后获得的资源 bHelp bool oldDifficulty int32 // 记录通关之前的难度 consumPs int32 userExp int32 ) changExp = make(map[string]int32, 0) mapData = make(map[string]interface{}, 0) reward = make([]*cfg.Gameatn, 0) if errdata = this.ChallengeOverCheck(session, req); errdata != nil { return // 参数校验失败直接返回 } viking, err := this.module.modelViking.getVikingList(session.GetUserId()) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_VikingBoosType, Title: pb.ErrorCode_VikingBoosType.ToString(), } return } vikingCfg, err := this.module.configure.GetVikingBossConfigData(req.BossId, req.Difficulty) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } if req.Difficulty == 1 && viking.Boss[req.BossId] == 0 { viking.Boss[req.BossId] = 1 mapData["boss"] = viking.Boss } if viking.Boss[req.BossId] < req.Difficulty-1 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_VikingLvErr, Title: pb.ErrorCode_VikingLvErr.ToString(), } return } oldDifficulty = viking.Boss[req.BossId] if viking.Boss[req.BossId] < req.Difficulty { viking.Boss[req.BossId] = req.Difficulty mapData["boss"] = viking.Boss } errdata, bWin = this.module.battle.CheckBattleReport(session, req.Report) consumPs = viking.Ps[req.BossId] viking.Ps[req.BossId] = 0 // 清空预扣体力值 mapData["ps"] = viking.Ps if !bWin { // 战斗失败了 直接返回 if errdata = this.module.DispenseRes(session, vikingCfg.PsConsume, true); errdata != nil { // 返还预扣体力 return } viking.Boss[req.BossId] = oldDifficulty mapData["boss"] = viking.Boss errdata = this.module.ModifyVikingData(session.GetUserId(), mapData) session.SendMsg(string(this.module.GetType()), VikingChallengeOverResp, &pb.VikingChallengeOverResp{ Data: viking, }) return } key := strconv.Itoa(int(req.BossId)) + "_" + strconv.Itoa(int(req.Difficulty)) if viking.BossTime[key] == 0 { // 新关卡挑战通过 发放首通奖励 viking.BossTime[key] = req.Report.Costtime mapData["bossTime"] = viking.BossTime // 更新时间 if errdata = this.module.DispenseRes(session, vikingCfg.Firstprize, true); errdata != nil { return } } if viking.BossTime[key] > req.Report.Costtime { viking.BossTime[key] = req.Report.Costtime mapData["bossTime"] = viking.BossTime // 更新时间 this.module.CheckRank(session.GetUserId(), req.BossId, req.Difficulty, req.Report) } user := this.module.ModuleUser.GetUser(session.GetUserId()) reward = this.module.ModuleTools.GetGroupDataByLottery(vikingCfg.Drop, user.Vip, user.Lv) //reward = this.module.configure.GetDropReward(vikingCfg.Drop) // 获取掉落奖励 // 星级校验 for _, v := range reward { bFound := false if v.A == "equp" { for _, star := range req.Star { cfg := this.configure.GetEquipmentConfigureById(v.T) if cfg != nil && star == cfg.Color { // 自动出售 转换成其他道具 if len(cfg.Sale) != 0 { bFound = true del = append(del, cfg.Id) res = append(res, cfg.Sale...) } break } } } // else if v.A == "item" { //道具出售 以后补充 // if cfg, err := this.configure.GetItemConfigureData(v.T); err != nil { // 自动出售 转换成其他道具 // if len(cfg.Sale) != 0 { // bFound = true // res = append(res, cfg.Sale...) // } // } // } if !bFound { res = append(res, v) } } if errdata, atno = this.module.DispenseAtno(session, res, true); errdata != nil { return } errdata = this.module.ModifyVikingData(session.GetUserId(), mapData) // 加经验 if req.Report != nil && req.Report.Info != nil && len(req.Report.Info.Redflist) > 0 { for _, v := range req.Report.Info.Redflist[0].Team { if vikingCfg.Heroexp > 0 && !v.Ishelp { // 助战英雄不加经验 this.module.ModuleHero.AddHeroExp(session, v.Oid, vikingCfg.Heroexp) changExp[v.HeroID] = vikingCfg.Heroexp } if v.Ishelp { bHelp = true } } } userExp, _ = this.module.ModuleUser.ConsumePsAddExp(session, consumPs) session.SendMsg(string(this.module.GetType()), VikingChallengeOverResp, &pb.VikingChallengeOverResp{ Data: viking, Asset: atno, Sell: del, Heroexp: changExp, UserExp: userExp, }) if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil { this.chat.SendSysChatToWorld(comm.ChatSystem14, nil, req.BossId, req.Difficulty, user.Name) } else { this.module.Errorf("no found userdata uid:%s", session.GetUserId()) } // 随机任务统计 var szTask []*pb.BuriedParam szTask = append(szTask, comm.GetBuriedParam(comm.Rtype73, 1, req.BossId, req.Difficulty)) //szTask = append(szTask, comm.GetBuriedParam(comm.Rtype74, req.BossId, req.Difficulty)) szTask = append(szTask, comm.GetBuriedParam(comm.Rtype78, req.BossId, req.Report.Costtime/1000, req.Difficulty)) if req.Report != nil && req.Report.Info != nil && len(req.Report.Info.Redflist) > 0 { for _, v := range req.Report.Info.Redflist[0].Team { if v.Ishelp { // 判断是否有助战 szTask = append(szTask, comm.GetBuriedParam(comm.Rtype79, req.Difficulty, req.BossId)) break } } } if req.Auto { szTask = append(szTask, comm.GetBuriedParam(comm.Rtype75, req.BossId, req.Difficulty)) szTask = append(szTask, comm.GetBuriedParam(comm.Rtype172, 1)) szTask = append(szTask, comm.GetBuriedParam(comm.Rtype181, 1, req.BossId, req.Difficulty)) } szTask = append(szTask, comm.GetBuriedParam(comm.Rtype201, consumPs)) szTask = append(szTask, comm.GetBuriedParam(comm.Rtype76, 1, req.BossId)) if bHelp { szTask = append(szTask, comm.GetBuriedParam(comm.Rtype180, req.BossId, 1)) } go this.module.ModuleBuried.TriggerBuried(session.GetUserId(), szTask...) return }