package viking import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.VikingChallengeReq) (errdata *pb.ErrorData) { if req.BossId <= 0 && req.Difficulty > 0 || req.Battle == nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } return } return } ///挑战主线关卡 func (this *apiComp) Challenge(session comm.IUserSession, req *pb.VikingChallengeReq) (errdata *pb.ErrorData) { var ( ps int32 ) if errdata = this.ChallengeCheck(session, req); errdata != nil { return // 参数校验失败直接返回 } viking, _ := this.module.modelViking.getVikingList(session.GetUserId()) cfgData, err := this.module.configure.GetVikingBossConfigData(req.BossId, req.Difficulty) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } if v1, ok := viking.Ps[req.BossId]; ok && v1 != 0 { if errdata = this.module.ConsumeRes(session, cfgData.PsMg, true); errdata != nil { // 扣1点 return } } else { for _, v := range cfgData.PsConsume { if v.A == "attr" && v.T == "ps" { ps += v.N } } for _, v := range cfgData.PsMg { if v.A == "attr" && v.T == "ps" { ps += v.N } } psAnt := &cfg.Gameatn{ // 构建一个atn 对象 A: "attr", T: "ps", N: ps, } if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{psAnt}, true); errdata != nil { return } viking.Ps[req.BossId] = ps this.module.modelViking.modifyVikingDataByObjId(session.GetUserId(), map[string]interface{}{ "ps": viking.Ps, }) } if errdata = this.module.CheckRes(session, cfgData.PsConsume); errdata != nil { if req.AutoBuy { // 不够的时候自动使用 resSell := this.module.ModuleTools.GetGlobalConf().PsItem if errdata = this.module.CheckRes(session, []*cfg.Gameatn{resSell}); errdata != nil { return } m := make(map[string]int32, 0) m[resSell.T] = resSell.N this.module.ModuleItems.SellItem(session, m, true) } else { // 体力不够 return } } if req.Difficulty == 1 && viking.Boss[req.BossId] == 0 { // 当前难度第一次打 viking.Boss[req.BossId] = 1 } if value, ok := viking.Boss[req.BossId]; ok { // 类型校验 if value < req.Difficulty-1 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_HuntingLvErr, Title: pb.ErrorCode_HuntingLvErr.ToString(), } return } } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_HuntingLvErr, Title: pb.ErrorCode_HuntingLvErr.ToString(), } return } errdata, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{ Ptype: pb.PlayType_viking, Title: "", Format: req.Battle, Mformat: cfgData.Boss, }) if errdata != nil { return } session.SendMsg(string(this.module.GetType()), VikingChallengeResp, &pb.VikingChallengeResp{ Info: &pb.BattleInfo{ Id: record.Id, Title: record.Title, Rulesid: cfgData.BattleReadyID, Btype: record.Btype, Ptype: record.Ptype, RedCompId: record.RedCompId, Redflist: record.Redflist, BlueCompId: record.BlueCompId, Buleflist: record.Buleflist, }, BossId: req.BossId, Difficulty: req.Difficulty, }) return }