package user import ( "go_dreamfactory/comm" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) PuzzleAwardCheck(session comm.IUserSession, req *pb.UserPuzzleAwardReq) (errdata *pb.ErrorData) { return } //拼图领奖 func (this *apiComp) PuzzleAward(session comm.IUserSession, req *pb.UserPuzzleAwardReq) (errdata *pb.ErrorData) { var ( sign *pb.DBSign err error completeCount int32 ) if sign, err = this.module.modelSign.GetUserSign(session.GetUserId()); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } if sign.Puzzle[req.Index] != 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } return } _data := this.module.configure.GetSignConf(req.Index, sign.Group) if _data != nil { // 发奖 if errdata = this.module.DispenseRes(session, _data.Gamegift, true); errdata != nil { return } } sign.Puzzle[req.Index] = 1 for _, v := range sign.Puzzle { if v == 1 { completeCount++ } } if conf := this.module.configure.GetSignExtarConf(completeCount, sign.Group); conf != nil { this.module.DispenseRes(session, conf.Extra, true) // 签到额外奖励 } if err = this.module.modelSign.Change(session.GetUserId(), map[string]interface{}{ "puzzle": sign.Puzzle, }); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } session.SendMsg(string(this.module.GetType()), "puzzleaward", &pb.UserPuzzleAwardResp{ Index: req.Index, }) return }