package tools import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/modules" cfg "go_dreamfactory/sys/configure/structs" ) func NewModule() core.IModule { m := new(Tools) return m } type Tools struct { modules.ModuleBase configure *MCompConfigure } // 模块名 func (this *Tools) GetType() core.M_Modules { return comm.ModuleTools } // 模块初始化接口 注册用户创建角色事件 func (this *Tools) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { err = this.ModuleBase.Init(service, module, options) return } // 模块初始化接口 注册用户创建角色事件 func (this *Tools) Start() (err error) { err = this.ModuleBase.Start() return } // 装备组件 func (this *Tools) OnInstallComp() { this.ModuleBase.OnInstallComp() this.configure = this.RegisterComp(new(MCompConfigure)).(*MCompConfigure) } // 随机机器人 func (this *Tools) RandRobotConfig(num int32) (confs []*cfg.GameRobotData, err error) { confs, err = this.configure.RandRobotConfig(num) return } // 读取英雄配置 func (this *Tools) GetHeroConfig(heroCfgId string) (conf *cfg.GameHeroData, err error) { conf, err = this.configure.GetHeroConfig(heroCfgId) return } func (this *Tools) GetGroupDataByLottery(lotteryId int32, vipLv int32, lv int32) (items []*cfg.Gameatn) { items = this.configure.GetGroupDataByLottery(lotteryId, vipLv, lv) return } func (this *Tools) GetGlobalConf() *cfg.GameGlobalData { return this.configure.GetGlobalConf() } func (this *Tools) GetPriceGroupCost(pricegroupId int32, purchase int32) (res []*cfg.Gameatn, err error) { return this.configure.GetPriceGroupCost(pricegroupId, purchase) } func (this *Tools) GetPriceGroupLen(pricegroupId int32) (count int32, err error) { return this.configure.GetPriceGroupLen(pricegroupId) } func (this *Tools) GetGrormetLlame(id string) (data int32, err error) { return this.configure.GetGrormetLlame(id) }