package sociaty import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" ) // 公会BOSS 赛季排行榜 func (this *apiComp) BrankCheck(session comm.IUserSession, req *pb.SociatyBRankReq) (errdata *pb.ErrorData) { if req.RankType != 1 && req.RankType != 2 && req.RankType != 3 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } } return } func (this *apiComp) Brank(session comm.IUserSession, req *pb.SociatyBRankReq) (errdata *pb.ErrorData) { if errdata = this.BrankCheck(session, req); errdata != nil { return } uid := session.GetUserId() sociaty := this.module.modelSociaty.getUserSociaty(uid) if sociaty == nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_SociatyNoFound, Title: pb.ErrorCode_SociatyNoFound.ToString(), } this.module.Error("当前玩家所在的公会未找到", log.Field{Key: "uid", Value: uid}) return } sri := this.module.modelSociatyBoss.bossRank(sociaty, req.RankType) rsp := &pb.SociatyBRankResp{ Rank: sri, } session.SendMsg(string(this.module.GetType()), SociatySubTypeBrank, rsp) return }