package smithy import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) AtlasAwardCheck(session comm.IUserSession, req *pb.SmithyAtlasAwardReq) (errdata *pb.ErrorData) { return } // 一键领取所有可以领取的奖励 func (this *apiComp) AtlasAward(session comm.IUserSession, req *pb.SmithyAtlasAwardReq) (errdata *pb.ErrorData) { var ( res []*cfg.Gameatn respRes []*pb.UserAssets ) if errdata = this.AtlasAwardCheck(session, req); errdata != nil { return // 参数校验失败直接返回 } atlas, err := this.module.modelAtlas.getSmithyAtlasList(session.GetUserId()) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } for { conf, err := this.module.configure.GetSmithyAtlasLvConf(atlas.Award + 1) if err != nil { break } if atlas.Score < conf.AtlasScore { // 校验积分够不够 break } atlas.Award += 1 res = append(res, conf.ItemId...) } if len(res) == 0 { // 没有奖励可领取 errdata = &pb.ErrorData{ Code: pb.ErrorCode_MartialhallAtlasNoReward, Title: pb.ErrorCode_MartialhallAtlasNoReward.ToString(), } return } this.module.DispenseRes(session, res, true) for _, v := range res { bFind := false for _, v1 := range respRes { if v1.A == v.A && v1.T == v.T { v1.N += v.N bFind = true } } if !bFind { respRes = append(respRes, &pb.UserAssets{ A: v.A, T: v.T, N: v.N, }) } } //修改数据 update := make(map[string]interface{}, 0) update["award"] = atlas.Award this.module.modelAtlas.modifySmithyAtlasList(session.GetUserId(), update) session.SendMsg(string(this.module.GetType()), "atlasaward", &pb.SmithyAtlasAwardResp{ Data: atlas, Res: respRes, }) return }