package pvp import ( "go_dreamfactory/comm" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) IntoCheck(session comm.IUserSession, req *pb.PvpIntoReq) (errdata *pb.ErrorData) { return } ///设置战斗阵型 func (this *apiComp) Into(session comm.IUserSession, req *pb.PvpIntoReq) (errdata *pb.ErrorData) { var ( battle *BattleItem resp *pb.BattleGetInfoResp = &pb.BattleGetInfoResp{} ok bool ) if errdata = this.IntoCheck(session, req); errdata != nil { return } this.module.lock.RLock() battle, ok = this.module.battles[req.Battleid] this.module.lock.RUnlock() if ok { if errdata, resp = this.module.battle.GetBattleInfo(&pb.BattleGetInfoReq{ Battleid: req.Battleid, }); errdata != nil { return } } battle.lock.Lock() if session.GetUserId() == battle.Red.Uid { battle.RedOffline = false battle.RedSession.SetSession(session.GetIP(), session.GetSessionId(), session.GetServiecTag(), session.GetGatewayServiceId(), session.GetUserId()) } else { battle.BlueOffline = false battle.BlueSession.SetSession(session.GetIP(), session.GetSessionId(), session.GetServiecTag(), session.GetGatewayServiceId(), session.GetUserId()) } battle.lock.Unlock() session.SendMsg(string(this.module.GetType()), "into", &pb.PvpIntoResp{Battleid: req.Battleid, Info: resp.Info}) return }