package pagoda import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "sync" ) const moduleName = "pagoda" const ( game_pagoda = "game_pagoda.json" game_pagodaseasonreward = "game_pagodaseasonreward.json" game_pagodataskreward = "game_pagodataskreward.json" game_passcheck = "game_passcheck.json" ) ///配置管理基础组件 type configureComp struct { modules.MCompConfigure module *Pagoda hlock sync.RWMutex _checkType map[int32][]*cfg.GamePassCheckData // key type _mapPagoda map[int32]*cfg.GamePagodaData } //组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) this.module = module.(*Pagoda) err = this.LoadMultiConfigure(map[string]interface{}{ game_pagodataskreward: cfg.NewGamePagodaTaskReward, game_pagoda: cfg.NewGamePagoda, }) configure.RegisterConfigure(game_passcheck, cfg.NewGamePassCheck, this.LoadPassCheck) configure.RegisterConfigure(game_pagoda, cfg.NewGamePagoda, this.LoadPagoda) return } //加载多个配置文件 func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) { for k, v := range confs { err = configure.RegisterConfigure(k, v, nil) if err != nil { log.Errorf("配置文件:%s解析失败!", k) break } } return } //读取配置数据 func (this *configureComp) GetConfigure(name string) (v interface{}, err error) { return configure.GetConfigure(name) } // 爬塔奖励 func (this *configureComp) GetPagodaRewardconfig(id int32) (data *cfg.GamePagodaTaskRewardData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_pagodataskreward); err == nil { if configure, ok := v.(*cfg.GamePagodaTaskReward); ok { data = configure.Get(id) if data != nil { return } } } err = comm.NewNotFoundConfErr(moduleName, game_pagodataskreward, id) return } // 获取某类型塔层数 func (this *configureComp) GetPagodaFloor(PagodaType int32) int32 { var maxFloor int32 if v, err := this.GetConfigure(game_pagoda); err == nil { var ( configure *cfg.GamePagoda ok bool ) if configure, ok = v.(*cfg.GamePagoda); !ok { log.Errorf("%T no is *cfg.Game_pagodaData", v) return 0 } for _, value := range configure.GetDataList() { if value.PagodaType == PagodaType { maxFloor++ } } } else { log.Errorf("get game_pagodataskreward conf err:%v", err) return 0 } return maxFloor } // 通过类型获取战令数据 func (this *configureComp) GetPassCheckByTtype(cType int32) []*cfg.GamePassCheckData { if data, ok := this._checkType[cType]; ok { return data } return nil } // 获取该类型的计费点 func (this *configureComp) GetPassCheckPointByTtype(cType int32) string { if data, ok := this._checkType[cType]; ok { if len(data) > 0 { return data[0].PayId } } this.module.Errorf("can't find PassCheckPointByTtype err Type:%d", cType) return "" } // 通过id获取信息 func (this *configureComp) GetPassCheckByID(id int32) *cfg.GamePassCheckData { if v, err := this.GetConfigure(game_passcheck); err == nil { if configure, ok := v.(*cfg.GamePassCheck); ok { return configure.Get(id) } } return nil } func (this *configureComp) LoadPassCheck() { var err error if v, err := this.GetConfigure(game_passcheck); err == nil { if configure, ok := v.(*cfg.GamePassCheck); ok { this.hlock.Lock() defer this.hlock.Unlock() this._checkType = make(map[int32][]*cfg.GamePassCheckData, 0) for _, value := range configure.GetDataList() { this._checkType[value.PasscheckType] = append(this._checkType[value.PasscheckType], value) } return } } log.Errorf("get game_pagoda conf err:%v", err) return } func (this *configureComp) GetPagodaConfigData(id int32) (data *cfg.GamePagodaData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_pagoda); err == nil { if configure, ok := v.(*cfg.GamePagoda); ok { data = configure.Get(id) if data != nil { return } } } err = comm.NewNotFoundConfErr(moduleName, game_pagoda, id) return } func (this *configureComp) LoadPagoda() { var err error if v, err := this.GetConfigure(game_pagoda); err == nil { if configure, ok := v.(*cfg.GamePagoda); ok { this.hlock.Lock() defer this.hlock.Unlock() this._mapPagoda = make(map[int32]*cfg.GamePagodaData) for _, value := range configure.GetDataList() { key := value.Tab<<16 + value.LayerNum this._mapPagoda[key] = value } return } } log.Errorf("get game_pagoda conf err:%v", err) return } func (this *configureComp) GetPagodaConfBytab(tab int32, ly int32) (data *cfg.GamePagoda, err error) { if _, ok := this._mapPagoda[tab<<16+ly]; ok { return } err = comm.NewNotFoundConfErr("pagoda", game_pagoda, fmt.Errorf("tab %d ,ly %d not found", tab, ly)) return }