package friend import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" "go_dreamfactory/utils" ) // 获取好友关系 func (this *apiComp) GetRelationCheck(session comm.IUserSession, req *pb.FriendGetRelationReq) (errdata *pb.ErrorData) { if req.TargetUid == "" { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } this.module.Error("参数错误", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "params", Value: req.String()}) } return } func (this *apiComp) GetRelation(session comm.IUserSession, req *pb.FriendGetRelationReq) (errdata *pb.ErrorData) { if errdata = this.GetRelationCheck(session, req); errdata != nil { return } self := this.module.modelFriend.GetFriend(session.GetUserId()) if self == nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_FriendSelfNoData, Title: pb.ErrorCode_FriendSelfNoData.ToString(), } return } target := this.module.modelFriend.GetFriend(req.TargetUid) if target == nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_FriendTargetNoData, Title: pb.ErrorCode_FriendSelfNoData.ToString(), } return } var status bool // 已申请目标玩家 if _, ok := utils.Findx(target.ApplyIds, self.Uid); ok { status = true } //目标玩家已是好友 if _, ok := utils.Findx(self.FriendIds, req.TargetUid); ok { status = true } resp := &pb.FriendGetRelationResp{ TargetUid: req.TargetUid, Status: status, } session.SendMsg(string(this.module.GetType()), FriendSubTypeRelation, resp) return }