package enchant import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "sync" ) const ( game_enchantboss = "game_enchantboss.json" game_enchantshop = "game_enchantshop.json" ) ///配置管理基础组件 type configureComp struct { hlock sync.RWMutex modules.MCompConfigure _enchantMap map[int32][]*cfg.GameEnchantBossData } //组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) this._enchantMap = make(map[int32][]*cfg.GameEnchantBossData, 0) configure.RegisterConfigure(game_enchantboss, cfg.NewGameEnchantBoss, func() { if v, err := this.GetConfigure(game_enchantboss); err == nil { if configure, ok := v.(*cfg.GameEnchantBoss); ok { this.hlock.Lock() defer this.hlock.Unlock() for _, value := range configure.GetDataList() { this._enchantMap[value.Bossid] = append(this._enchantMap[value.Bossid], value) } return } } else { log.Errorf("get game_enchantboss conf err:%v", err) } return }) err = this.LoadConfigure(game_enchantshop, cfg.NewGameEnchantShop) return } // 参数: boss类型 难度 func (this *configureComp) GetEnchantBossConfigData(bossId int32) (data []*cfg.GameEnchantBossData, err error) { var ( ok bool ) if data, ok = this._enchantMap[bossId]; !ok { err = comm.NewNotFoundConfErr("enchant", game_enchantboss, bossId) return } return } //加载多个配置文件 func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) { for k, v := range confs { err = configure.RegisterConfigure(k, v, nil) if err != nil { log.Errorf("配置文件:%s解析失败!", k) break } } return } //读取配置数据 func (this *configureComp) GetConfigure(name string) (v interface{}, err error) { return configure.GetConfigure(name) } func (this *configureComp) GetBuyChallengeCount(index int32) (data *cfg.GameEnchantShopData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_enchantshop); err == nil { if configure, ok := v.(*cfg.GameEnchantShop); ok { data = configure.Get(index) if data == nil { err = comm.NewNotFoundConfErr("enchant", game_enchantshop, index) } return } } err = comm.NewNotFoundConfErr("enchant", game_enchantshop, index) return } func (this *configureComp) GetMaxBuyChallengeCount() int32 { if v, err := this.GetConfigure(game_enchantshop); err == nil { if configure, ok := v.(*cfg.GameEnchantShop); ok { return int32(len(configure.GetDataList())) } } else { log.Errorf("get game_challenge conf err:%v", err) } return 0 }