package caravan import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) BuyOrSellCheck(session comm.IUserSession, req *pb.CaravanBuyOrSellReq) (errdata *pb.ErrorData) { if len(req.Items) == 0 || req.City == 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } } return } func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSellReq) (errdata *pb.ErrorData) { var ( update map[string]interface{} addScore int32 // 收益 cityInfo *pb.CityInfo ok bool upperLimit int32 // 单个物品堆叠上限 ) update = make(map[string]interface{}) if errdata = this.BuyOrSellCheck(session, req); errdata != nil { return // 参数校验失败直接返回 } caravan, _ := this.module.modelCaravan.getCaravanList(session.GetUserId()) if cityInfo, ok = caravan.City[req.City]; !ok { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), } return } c, err := this.module.configure.GetCaravanLv(caravan.Lv) if err == nil { upperLimit = c.Bagtagnum // 获取单个格子堆叠数 } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } // special 城市卖给玩家的商品 // exspecial 城市想要玩家卖给他的商品库 if !req.IsBuy { // 卖给npc for k, v := range req.Items { // 校验背包数据够不够 caravan.Items[k].Count -= v if caravan.Items[k].Count < 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_TrollItemNoEnough, // 道具数量不足 Title: pb.ErrorCode_TrollItemNoEnough.ToString(), } return } items := caravan.Items[k] var price int32 price = items.Price bFound := false for _, v := range cityInfo.Special { if v == k { if cityConf, err := this.module.configure.GetCaravanCity(req.City); err == nil { price = cityConf.Specialnum * price / 1000 bFound = true } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_TrollItemNoEnough, // 道具数量不足 Title: pb.ErrorCode_TrollItemNoEnough.ToString(), Message: err.Error(), } return } break } } if !bFound { if cityConf, e := this.module.configure.GetCaravanCity(req.City); e == nil { for _, v := range cityConf.Exspecial { if v == k { price = cityConf.Exspecialnum * price / 1000 } } } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, // 道具数量不足 Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } } } addScore += price * v // 卖出收益 } if this.module.ArrayBag(caravan, upperLimit) { // 背包满了 errdata = &pb.ErrorData{ Code: pb.ErrorCode_TrollMaxItemCount, // 道具数量不足 Title: pb.ErrorCode_TrollMaxItemCount.ToString(), } return } // 统计 收益 var lvReward []*cfg.Gameatn caravan.Profit += int64(addScore) update["profit"] = caravan.Profit curLv := this.module.CheckCaravavLvUp(caravan) if curLv > caravan.Lv { for i := caravan.Lv; i <= curLv-caravan.Lv; i++ { if c, err := this.module.configure.GetCaravanLv(int32(i)); err == nil { lvReward = append(lvReward, c.Reward...) update["lv"] = curLv update["baglimit"] = c.Bagtop } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, // 道具数量不足 Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } } caravan.Lv = curLv // update user caravanlv if err = this.module.ModuleUser.SetUserCaravanLvChange(session, curLv); err != nil { this.module.Errorf("update caravanlv error: %v", err) } } if len(lvReward) > 0 { if reward := this.module.DispenseRes(session, lvReward, true); reward != nil { this.module.Errorf("lv reward dispenseRes err:%v", lvReward) errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, // 道具数量不足 Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } } } else { // 买入 for k, v := range req.Items { if _, ok := caravan.Items[k]; !ok { caravan.Items[k] = &pb.BagInfo{ Count: 0, Price: 0, } } bFound := false // 计算均价 totla := caravan.Items[k].Count * caravan.Items[k].Price var price int32 price = caravan.Goods[k].Price for _, v := range cityInfo.Special { if v == k { bFound = true break } } if !bFound { errdata = &pb.ErrorData{ Code: pb.ErrorCode_TrollCityUnSellItem, // 城市不卖这个物品 Title: pb.ErrorCode_TrollCityUnSellItem.ToString(), } return } caravan.Items[k].Count += v totla += price * v caravan.Items[k].Price = totla / caravan.Items[k].Count // 同步更新该城市的 出售货物信息 cityInfo.Count[k] += v if itemConf, err := this.configure.GetCaravanGoods(k); err == nil { // 更新商店库存 if cityInfo.Count[k] > itemConf.Goodsnum { errdata = &pb.ErrorData{ Code: pb.ErrorCode_TrollBuyMax, // 商品数量不足 Title: pb.ErrorCode_TrollBuyMax.ToString(), } return } update["city"] = caravan.City addScore -= price * v } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, // 商品数量不足 Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } } if this.module.ArrayBag(caravan, upperLimit) { // 背包满了 errdata = &pb.ErrorData{ Code: pb.ErrorCode_TrollMaxItemCount, Title: pb.ErrorCode_TrollMaxItemCount.ToString(), } return } } if errdata = this.module.DispenseRes(session, []*cfg.Gameatn{{ A: "attr", T: "merchantmoney", N: addScore, }}, true); errdata != nil { this.module.Errorf("获得虚拟币失败:%v", errdata) } update["items"] = caravan.Items update["baglimit"] = caravan.Baglimit update["useCount"] = caravan.UseCount // 更新背包使用数量 this.module.modelCaravan.modifyCaravanDataByObjId(session.GetUserId(), update) session.SendMsg(string(this.module.GetType()), "buyorsell", &pb.CaravanBuyOrSellResp{ Data: caravan, }) return }