package practice import ( "go_dreamfactory/comm" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) NPCDialogCheck(session comm.IUserSession, req *pb.PracticeNPCDialogReq) (code pb.ErrorCode) { return } ///npc 领取对白奖励 func (this *apiComp) NPCDialog(session comm.IUserSession, req *pb.PracticeNPCDialogReq) (code pb.ErrorCode, data proto.Message) { var ( err error room *pb.DBPracticeRoom conf *cfg.GameDispatch_BattleData ) if room, err = this.module.modelPandata.queryUserMartialhall(session.GetUserId()); err != nil { code = pb.ErrorCode_DBError return } if room.Npcstate != 2 { code = pb.ErrorCode_ReqParameterError return } if conf, err = this.module.configure.getDispatchBattleData(room.Currnpc); err != nil { code = pb.ErrorCode_ConfigNoFound return } if code = this.module.DispenseRes(session, conf.StoryAward, true); code != pb.ErrorCode_Success { return } room.Npcstate = 3 room.Refresh = configure.Now().Unix() this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{ "npcstate": room.Npcstate, "refresh": room.Refresh, }) session.SendMsg(string(this.module.GetType()), "npcdialog", &pb.PracticeInfoResp{Info: room}) return }