//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Gameitinerant_cityData struct { Id int32 Cityticket int32 Citylvlock int32 Citymainlock []int32 Cityname string Cityinformation string Citytxt string Citytype int32 Citytypenum int32 Special []int32 Specialnum int32 Exspecial []int32 Exspecialnum int32 Orspecial int32 } const TypeId_Gameitinerant_cityData = 675778342 func (*Gameitinerant_cityData) GetTypeId() int32 { return 675778342 } func (_v *Gameitinerant_cityData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cityticket"].(float64); !_ok_ { err = errors.New("cityticket error"); return }; _v.Cityticket = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["citylvlock"].(float64); !_ok_ { err = errors.New("citylvlock error"); return }; _v.Citylvlock = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["citymainlock"].([]interface{}); !_ok_ { err = errors.New("citymainlock error"); return } _v.Citymainlock = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Citymainlock = append(_v.Citymainlock, _list_v_) } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["cityname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Cityname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Cityname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["cityinformation"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Cityinformation error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Cityinformation, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["citytxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Citytxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Citytxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["citytype"].(float64); !_ok_ { err = errors.New("citytype error"); return }; _v.Citytype = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["citytypenum"].(float64); !_ok_ { err = errors.New("citytypenum error"); return }; _v.Citytypenum = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["special"].([]interface{}); !_ok_ { err = errors.New("special error"); return } _v.Special = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Special = append(_v.Special, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["specialnum"].(float64); !_ok_ { err = errors.New("specialnum error"); return }; _v.Specialnum = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["exspecial"].([]interface{}); !_ok_ { err = errors.New("exspecial error"); return } _v.Exspecial = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Exspecial = append(_v.Exspecial, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exspecialnum"].(float64); !_ok_ { err = errors.New("exspecialnum error"); return }; _v.Exspecialnum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Orspecial"].(float64); !_ok_ { err = errors.New("Orspecial error"); return }; _v.Orspecial = int32(_tempNum_) } return } func DeserializeGameitinerant_cityData(_buf map[string]interface{}) (*Gameitinerant_cityData, error) { v := &Gameitinerant_cityData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }