//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Gameitinerant_city struct { _dataMap map[int32]*Gameitinerant_cityData _dataList []*Gameitinerant_cityData } func NewGameitinerant_city(_buf []map[string]interface{}) (*Gameitinerant_city, error) { _dataList := make([]*Gameitinerant_cityData, 0, len(_buf)) dataMap := make(map[int32]*Gameitinerant_cityData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameitinerant_cityData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &Gameitinerant_city{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Gameitinerant_city) GetDataMap() map[int32]*Gameitinerant_cityData { return table._dataMap } func (table *Gameitinerant_city) GetDataList() []*Gameitinerant_cityData { return table._dataList } func (table *Gameitinerant_city) Get(key int32) *Gameitinerant_cityData { return table._dataMap[key] }