package tools import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/modules" cfg "go_dreamfactory/sys/configure/structs" ) func NewModule() core.IModule { m := new(Tools) return m } type Tools struct { modules.ModuleBase configure *MCompConfigure } //模块名 func (this *Tools) GetType() core.M_Modules { return comm.ModuleTools } //模块初始化接口 注册用户创建角色事件 func (this *Tools) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { err = this.ModuleBase.Init(service, module, options) return } //模块初始化接口 注册用户创建角色事件 func (this *Tools) Start() (err error) { err = this.ModuleBase.Start() return } //装备组件 func (this *Tools) OnInstallComp() { this.ModuleBase.OnInstallComp() this.configure = this.RegisterComp(new(MCompConfigure)).(*MCompConfigure) } func (this *Tools) GetGroupDataByLottery(lotteryId int32, vipLv int32, lv int32) (items []*cfg.Gameatn) { items = this.configure.GetGroupDataByLottery(lotteryId, vipLv, lv) return } func (this *Tools) GetGlobalConf() *cfg.GameGlobalData { return this.configure.GetGlobalConf() } func (this *Tools) GetPriceGroupCost(pricegroupId int32, purchase int32) (res []*cfg.Gameatn) { return this.configure.GetPriceGroupCost(pricegroupId, purchase) }