package sociaty import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" ) // 签到 func (this *apiComp) SignCheck(session comm.IUserSession, req *pb.SociatySignReq) (code pb.ErrorCode) { return } func (this *apiComp) Sign(session comm.IUserSession, req *pb.SociatySignReq) (code pb.ErrorCode, data *pb.ErrorData) { if code = this.SignCheck(session, req); code != pb.ErrorCode_Success { return } uid := session.GetUserId() sociaty := this.module.modelSociaty.getUserSociaty(uid) if sociaty == nil { code = pb.ErrorCode_SociatyNoFound this.module.Error("当前玩家所在的公会未找到", log.Field{Key: "uid", Value: uid}) return } // 不是该公会成员 if !this.module.modelSociaty.isMember(uid, sociaty) { code = pb.ErrorCode_SociatyNoAdded return } // 判断是否已签到 if this.module.modelSociaty.IsSign(uid, sociaty) { code = pb.ErrorCode_SociatySigned return } // 签到 if err := this.module.modelSociaty.sign(uid, sociaty); err != nil { code = pb.ErrorCode_SociatySign this.module.Error("签到失败", log.Field{Key: "uid", Value: uid}, log.Field{Key: "sociatyId", Value: sociaty.Id}, log.Field{Key: "err", Value: err.Error()}) return } // 发奖 lastSignCount := sociaty.LastSignCount var signCfgId int32 //签到配置ID for _, v := range this.module.sociatySignConf.GetDataList() { if lastSignCount >= v.Down && lastSignCount <= v.Up { // 发放签到奖励 if code = this.module.DispenseRes(session, v.Reward, true); code == pb.ErrorCode_Success { signCfgId = v.Id } else { log.Error("发放签到奖励失败", log.Field{Key: "uid", Value: uid}, log.Field{Key: "sociatyId", Value: sociaty.Id}, log.Field{Key: "code", Value: code}, ) } break } } if cfg, ok := this.module.sociatySignConf.GetDataMap()[signCfgId]; ok { // 更新公会经验 if cfg.Exp.T == "guildexp" { if err := this.module.modelSociaty.updateSociatyExp(cfg.Exp.N, sociaty); err != nil { this.module.Error("公会经验更新", log.Field{Key: "uid", Value: uid}, log.Field{Key: "sociatyId", Value: sociaty.Id}, log.Field{Key: "经验", Value: cfg.Exp.N}, log.Field{Key: "err", Value: err.Error()}, ) } // 更新等级 if err := this.module.modelSociaty.changeLv(sociaty); err != nil { this.module.Error("公会等级更新", log.Field{Key: "uid", Value: uid}, log.Field{Key: "sociatyId", Value: sociaty.Id}, log.Field{Key: "err", Value: err.Error()}, ) } } } rsp := &pb.SociatySignResp{ Uid: uid, SociatyId: sociaty.Id, } if err := session.SendMsg(string(this.module.GetType()), SociatySubTypeSign, rsp); err != nil { code = pb.ErrorCode_SystemError } return }